I really like the ticking clock. The losing and gaining time is a good way to encourage a certain type of play. Reminds me of Wanderhome in a way. Things that are usually “soft mechanics” being reinforced through hard mechanics. Also a lot of good lists in there.
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TIME LOOP
I really like the ticking clock. The losing and gaining time is a good way to encourage a certain type of play. Reminds me of Wanderhome in a way. Things that are usually “soft mechanics” being reinforced through hard mechanics. Also a lot of good lists in there.