A downloadable game

Get this game and 1 more for $4.00 USD
View bundle
Buy Now
On Sale!
50% Off
$5.00 $2.50 USD or more

Stormloop, a TTRPG for one GM and up to six players, is a timeloop game that's timed in real life. Using the Roll for Shoes system, players explore hexes, discovering places and people lost to time, and learn what they need to do to end the timeloop.

Featuring:

  • Timeloops that last 20 real minutes (unless...?)
  • Positive and negative quirks that change what your character can do and how they play!
  • Ten different dilemmas that end the timeloop when resolved!
  • Three d100 tables to randomly generate dynamic locations.
  • Drunk therapists, grizzled detectives, and sad kittens.

Games should be accessible to everybody! Only if you’re able, consider giving anything (even $1) to fund my work and my trip home! 

Created as a part of the April theme "Storms and Fools" for the Eternal TTRPG Jam!

Look forward to these future features:

  • 10 more primary dilemmas.
  • 20 personal dilemmas, objectives meant only for an individual player.
  • Even more quirks.
  • An extra d100 table for events.
  • An extra d100 table for people.
  • Custom scenarios with custom maps!

Need an accessibility version of the game? Add a comment and I’ll get on it as soon possible!

Purchase

Get this game and 1 more for $4.00 USD
View bundle
Buy Now
On Sale!
50% Off
$5.00 $2.50 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.50 USD. You will get access to the following files:

Stormloop.pdf 4.8 MB
Stormloop Character Sheet 34 kB
Stormloop Dilemmas.pdf 63 kB
Stormloop Tables.pdf 128 kB
Dilemma Sheet.pdf 1.6 MB

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Community Copy

Tight on funds? Take a community copy, no questions asked. Restocked every few purchases or for purchases above minimum.

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

TIME LOOP

I really like the ticking clock. The losing and gaining time is a good way to encourage a certain type of play. Reminds me of Wanderhome in a way. Things that are usually “soft mechanics” being reinforced through hard mechanics. Also a lot of good lists in there.